Happy Pete was the most disturbing part of a incredibly dark episode.
This blog is great. You should follow it.
Rogue Legacy is a lot of fun, you guys.
It’s one of those pixel-y, retro-y sidescrollers that are all the rage these days. You take your guy/girl into a randomly-generated castle, and try to get as far as you can, collecting loot and items as you go. When you inevitably die, you then choose one of your character’s three children to back into the castle as, first spending your inheritance to make yourself a little better than your parent was. And so it goes, through countless generations, in an effort to beat a bunch of bosses and… like… avenge the countless generations that came before? Maybe? I’m a little hazy on the story.
Each character has a class, but the fun part is that each character also has one or two inherent traits. These traits have differing levels of impact on the game itself. Having Irritable Bowel Syndrome, for example, means that your character will frequently fart, but makes no functional change to the game. On the other hand, being colorblind means that you have to play in black and white, and being an ectomorph means that you experience tremendous knockback when you take damage.
Or your character might be gay.
Being gay makes no change to the game, aside from altering who your lover is in a cutscene. It doesn’t even change the fact that your gay character has three children somehow? I choose to believe that this is social commentary, and not developer fear of backlash.
Anyway, it’s great. Chalk it up as another $15 game that’s given me more pleasure than many $60 ones.
Commission - Rogue Legacy
Please note, this piece was a commission and is not for sale. While I do take commissions (see below), I do not remake pieces that I have already made. Thank you for your understanding.
About : This was commissioned by one of the creators of the game, Rogue Legacy. You should definitely check out this game, especially if you are an old schooler like me :) http://roguelegacy.com/
Materials : 80% Super Sculpey & Sculpey Firm, 20% Apoxie Sculpt, Wire and Foil Armature, Acrylic Paints, Wood Base
Dimensions : Height - 6” at top of head, 8” at sword tip; 8.5” long on a 3x5” Base
Time Taken : 13 hours
Want to learn how to sculpt like I do? My new book Creature Sculpt is now available! Check out all the information here!
2013 Commissions Are Closed! Now Taking Quote Requests for 2014. Thanks for your support! I will have more commission slots available on January 15, 2014. This is the day I begin accepting payments so get your quote request in early! To read my commission policy, pricing, and information on how to get a slot, go here.
This post is all like, “here’s this awesome thing. YOU CAN NOT HAVE IT.”
I really enjoyed this film. One of those movies that made me want to live in its world.
"Kings" + Final Words
I had this spoiled and it was still totally satisfying.
Guys, this is Hyper Light Drifter
In order for you all to understand why you all need this game to come out, Just take a short look at it’s description:
Drifters of this world are the collectors of forgotten knowledge, lost technologies and broken histories. Our Drifter is haunted by an insatiable illness, traveling further into the lands of Buried Time, steeped in blood and treasure hoping to discover a way to quiet the vicious disease. Echos of a dark and violent past from the dead eras resonate throughout and he can’t help but listen.
Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale.
Visions for this game have been fluttering in my skull for ages; something dark and fantastic, with giant forests to navigate, huge floating structures to explore, deep crumbling ruins to loot, massive throngs of enemies to rend, and behemoths both flesh and mechanical to overcome. I want it all to be as beautiful as possible, forging color with the dark and eerie wastes and intimidating landscapes. It plays like the best parts of A Link to the Past and Diablo, evolved: lightning fast combat, more mobility, an array of tactical options, more numerous and intelligent enemies, and a larger world with a twisted past to do it all in.
Go, spread the word. Push this fantastic project forward. Donate if you can. Help them make this beautiful and inspiring game.
Pretty much the sole reason I’m very annoyed having missed PAX East.